L/O: to understand how and why sound is used in film
All sound used in a film is known as the soundtrack.
Diegetic & Non-Diegetic Sounds and music
Diegetic Sound = The character can hear the sound.
Non-Diegetic Sound = Sounds that the characters do not hear.
Task 1
Footsteps
Heavy Breathing
Fluttering
Tapping
Key Turning
Door Opening
Screaming
Crunching
Dialogue
Most dialogue is recorded separately and added on afterwards.
ADR (Audio Dialogue Replacement)
Foley
Foley is the reproduction of everyday sounds for use in filmmaking.
Task 2
Creaking
Wind
Thud
Button Pressing
Writing
Pen Clicking
Alien Talking
Cans Dropping
Hat spinning
Screaming
Body getting stuck
Leaves rustling
Branches Breaking
Whistling
Fluttering
Chair Moving
Sniffling
Crickets
Snoring
Plants Being Put In Pot
Punching The Alien
Sound Effects
Task 3
Cracking
Glass Shattering
Explosions
Alien Noises
Lasers
Car Smashing
Music
Helps to add tension, atmosphere, a time or setting.
Silence can also be used for effect.
Analysis
Music - To add tension between the fighters. This adds suspense for the viewers. This is Non-Diegetic.
Hit Sounds - The sounds of hits have been increased to make them sound more powerful. This makes the viewer feel more excited about the fight.
Wind - This makes the swings from the punches sound more dramatic. Used to again make the viewer more excited about the fight.
Spit - The sound of the spit has been increased to show the viewer the reason why he stops walking.
Silence - The music, crowd and noises of the fighters are removed to show the viewer that the crowd is surprised and shocked.
Crowd - This makes the fight seem more intense because the crowd is cheering for the fighters. This shows the viewer that the fight is intense.
Slowed Down Sounds - To show the viewer that time is slowed down. This is Non-Diegetic
Gravel - This tells the viewer what the floor is made out of.
Bottle Cork Being Removed - This Shows that everyone is still shocked because it is the only sound that plays when he is walking away.
Liquid - This shows that the bottle is fairly full.
Internal Dialogue - This is Non-Diegetic and tells us what he is thinking and seeing. This foreshadows what is about to happen.
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